11/13/2023 0 Comments Reshade roblox![]() ![]() Similarily, reshade::addon_event::destroy_command_list and reshade::addon_event::destroy_command_queue are called upon their destruction. ReShade will call the reshade::addon_event::init_command_list and reshade::addon_event::init_command_queue events after any such object was created by the application (including the implicit ones for older graphics APIs). In some graphics APIs there is only a single implicit command list and queue, but modern ones like Direct3D 12 and Vulkan allow the creation of multiple for more efficient multi-threaded rendering. To execute rendering commands, an application has to record them into a reshade::api::command_list and then submit to a reshade::api::command_queue. ![]() The reshade::addon_event::destroy_device event is called before this device is destroyed again, which can be used to perform clean up work. be used to do some initialization work that only has to happen once. ![]() ReShade will call the reshade::addon_event::init_device event after the application created a device, which can e.g. This represents a logical rendering device that is typically mapped to a physical GPU (but may also be mapped to multiple GPUs). The base object everything else is created from is a reshade::api::device. The graphics API abstraction is modeled after the Direct3D 12 and Vulkan APIs, so much of the terminology used should be familiar to developers that have used those before.ĭetailed inline documentation for all classes and methods can be found inside the headers (see reshade_api_device.hpp for the abstraction object classes and reshade_events.hpp for a list of available events). ) allows you to add additional information to the always visible on-screen display (clock, FPS, frametime) ReShade provides. ) allows you to add widgets to the settings page in ReShade and reshade::register_overlay("OSD". For example, reshade::register_overlay("Settings". Overlay names are shared across ReShade and all add-ons, which means you can register with a name already used by ReShade or another add-on to append widgets to their overlay. You can however call ImGui::Begin and ImGui::End with a different title to open additional popup windows (this is not recommended though, since those are difficult to navigate in VR). ![]() Here is a very basic code example of an add-on that registers a callback that gets executed every time a new frame is presented to the screen:ĭo not call ImGui::Begin and ImGui::End in the callback to create the overlay window itself, ReShade already does this for you before and after calling the callback function. Similarily it may also export an AddonUninit function (with the function signature extern "C" void AddonUninit(HMODULE addon_module, HMODULE reshade_module)) that will be called right before unloading (but only if initialization was successfull). Optionally an add-on may export an AddonInit function (with the function signature extern "C" bool AddonInit(HMODULE addon_module, HMODULE reshade_module)) if more complicated one-time initialization than possible in DllMain is required, which will be called by ReShade right after loading the add-on module. Simply add the include directory from the ReShade repository to your project and include the reshade.hpp header to get started. There are no further requirements, no functions need to be exported and no libraries need to be linked against (although linking against ReShade is supported as well by defining RESHADE_API_LIBRARY before including the headers). It abstracts away differences between the various graphics API ReShade supports (Direct3D 9/10/11/12, OpenGL and Vulkan), to make it possible to write add-ons that work across a wide range of applications, regardless of the graphics API they use.Ī ReShade add-on is a DLL or part of the application that uses the header-only ReShade API to register callbacks for events and do work in those callbacks after they were invoked by ReShade. The ReShade API lets you interact with the resources and rendering commands of applications ReShade was loaded into. ![]()
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